1W14 Collaboration

I am callobrating with Nikos and Tim on a digital idenity project for the house gallery exhibition.
Our project is based on interactivity and facialisation of the digital persona.

Virtual_Mind Mapping

The best method of externalise my ideas are through mind mapping…
Virtual Therapy is a ambiguous label that i have started exploring and through it ideas,i have considered some of the titles and looked at various philosophiers and started creating my proposal on these ideas..

Studies_Digital Breath:Virtual Visual of user and interface

My final project will be focused on the interface where The interactor can participate in visceral involvement through exhaling and projecting this act to the out put device of the computer, which for example will be a microphone.
I have designed and 3d interpretation of this which shows the user interacting with the interface.

Studies_Digital Breath:1

Through researching various artist that have utilised breath within there work, I have based some of my seminal studies on ideas by Giuseppe Penone (Breath 5 1978
Soffio 5) and how he visualised breath “The clay is modelled on the imagined shape of a breath of air, exhaled from the artist’s mouth”
His [...]

Studies_Digital Breath:1_Animi

The Digital Animi, is the first experiment I have created in Flash Mx..
I took the intial graphics that i created and then simplified animimation to digital show the inhaling and exhaling…

1W14 MADA Forum 2min Video

I have based my 2 minute video introduction on the same principles of visauling the breath giving in a form of enclosure (e.g a paper bag) I used a paper bag to enclose my breath , this concet has been used with indivdauls that suffer from panic attacks and helps them [...]

1W14_Flash on the Beach 4th-7th November:David-Williamson

1W13_Flash on the Beach 4th-7th November:Dave-Young

1W13_Flash on the Beach 4th-7th November:Niqui-Merret

1W13_Flash on the Beach_4th-7th November:Rich-shupe

The Artists’ Breath_Piero Manzoni:

I discovered Piero work through researching his conceptualising of breath….
The powerful act of breath being symbolised and then being homed in a red balloon like a beacon on the plinth that monumentally stands erect! Then slowly deteriorates until just the reminisce of the process is left within flaccid piece of silicone.
And then based my 2 [...]

Gabriella Bisetto_Little Breaths

“When I breath out on a cold winters night the shape of my exhaled breath hovers for a fleeting moment in front of me,- an ephemeral, nebulous 3-dimensional cloud of condensation. For a moment I can see my permanent interaction with the environment, and in essence, see myself. As a glassblower the act of blowing [...]

Kanarinka_It takes 154,000 breaths to evacuate Boston

Take a Deep Breath
A symposium at Tate Modern_Starr Auditorium, 15 – 17 November 2007
As my project is surrounding giving breath a form..i have been researching other artists within this context..In this example the artist has created a intense piece of work that is focused on the breath in the context of fear and panic..
She has [...]

Brain ball (2002) by Konrad Tollmar

The appropriation of the games environment, where the designers inverts rules of the game and creates a unique space that has connation to traditional computer games environments but have sensory ways to participate within it.
An example of this games model is Brain ball, 2002 by Konrad Tollmar was created within a games structure where the [...]

Donald A. Norman (2004) Emotional design, 1st Ed,USA: Basic Books

“Moreover, the potential uses of video games extend far beyond the playing of games.” (cited p48)
Norman describes the potential of a video game environment as teaching devices. He describes the skills dedication behind building the knowledge.
He then continues this idea by saying” you attend deeply and seriously for hours,weeks,even months.”
Norman summarises by saying “it’s a [...]

Virtual Living Marie Claire September 2007 p190-193

Get A (New) life
“Second Life is not a game for me – its an extension of myself” p195
The article by Jenny Kleeman, explores the new way to virtually live, Secondlife.
The piece explores living in virtual world where, there are no rules on how you choose to live your life; you can be what you have [...]