Gabriella Bisetto_Little Breaths

“When I breath out on a cold winters night the shape of my exhaled breath hovers for a fleeting moment in front of me,- an ephemeral, nebulous 3-dimensional cloud of condensation. For a moment I can see my permanent interaction with the environment, and in essence, see myself. As a glassblower the act of blowing [...]

Kanarinka_It takes 154,000 breaths to evacuate Boston

Take a Deep Breath
A symposium at Tate Modern_Starr Auditorium, 15 – 17 November 2007
As my project is surrounding giving breath a form..i have been researching other artists within this context..In this example the artist has created a intense piece of work that is focused on the breath in the context of fear and panic..
She has [...]

Brain ball (2002) by Konrad Tollmar

The appropriation of the games environment, where the designers inverts rules of the game and creates a unique space that has connation to traditional computer games environments but have sensory ways to participate within it.
An example of this games model is Brain ball, 2002 by Konrad Tollmar was created within a games structure where the [...]

Donald A. Norman (2004) Emotional design, 1st Ed,USA: Basic Books

“Moreover, the potential uses of video games extend far beyond the playing of games.” (cited p48)
Norman describes the potential of a video game environment as teaching devices. He describes the skills dedication behind building the knowledge.
He then continues this idea by saying” you attend deeply and seriously for hours,weeks,even months.”
Norman summarises by saying “it’s a [...]

Virtual Living Marie Claire September 2007 p190-193

Get A (New) life
“Second Life is not a game for me – its an extension of myself” p195
The article by Jenny Kleeman, explores the new way to virtually live, Secondlife.
The piece explores living in virtual world where, there are no rules on how you choose to live your life; you can be what you have [...]