Will Computer games Ever Be A Legitimate Art Form? Ernest W. Adams (p254

Adams begins with the question “Will Computer games Ever Be A Legitimate Art Form?” Explaining the ideas surrounding traditional art mediums, where artist’s merits were based on the skills to replicate real life. Times have now changed and self expression is a key component in create a piece of artwork. The content of the artwork has to imbue an expressive and aesthetic quality and offer to the viewer more than an opportunity to gain a skill. Also Art has been considered to be self-expressive and thus a spontaneous act that has no formulaic characteristic. Where as the traditional games structures have a start beginning and end. Forming.

The relationship we have had with traditional art form has been one of spectator.

The advent of the new digital medium has given society the opportunity to engage more with the participatory value of art and immersion themselves not only on a visual level but a physical one. The authorship on the work then transcends form the author to the user. Adams then approaches the ideas that interactivity within art “Interactivity precludes art; that art is a form of communication from the artist to viewer starts to interfere, the message is lost”

Intrinsically art is not created to has a purpose whether it be commercially or utility it is “Its not about what the customer wants to buy. It is about what you have to say”

The key point within these two mediums is who is creating them and if the artist behind the interactive piece thinks that they are an artist and what they create is an art piece.

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