D Cavallaro ( 2000) Cyberpunk and Cyberculture UK:The Athlone Press

Memory is one of the fundamentals of human capacity that differentiate it from computers.
The book dystopian outlook of future human/cyborg existence living in a homogeneous A-sexual society where life and memory can be downloaded and experiences and encounters can be programmed in a world that is based on simulacra.

The Science of Pranayama

The Sanskrit term yoga has a wide range of different meanings. It is derived from the Sanskrit root you, “to control”, “to yoke”, or “to unite”
Several seals discovered at Indus Valley Civilization (c. 3300–1700 BC) sites depict figures in a yoga or meditation like posture Should look at posture for ideas [...]

S Rinpoche (2002)The Tibetan Book of Living and Dying, 10th ed USA:Rider

Watching the breath
Breath is life the basic and most fundamental expression of our life…
In the teaching of Buddha, the breath, or prana in Sanskrit, it said to be “the vehicle of the mind”, because it is prana that makes our mind move.
“Imagine your breath dissolving into the all-pervading expanse of truth.”
Each [...]

G Orwell 1984

I began reading this book as it was referenced by other digital artists. My
Interpretation of after reading the first few chapters was one of
Orwell had prophecy a distopian future. Where human kind is living in a society where privacy no longer exists and identity is only a fictional idea. The Big Brother phenomenon has become [...]

Mindfullness in Plain English, Canada: Wisdom

As breath is my vehicle in which I am creating my project around. I have researched mediation, and the philosophy behind it. The book Mindfulness in Plain English, has given made a good foundation to begin my research. The description of the breath is poetic in its conception. “The Breath is [...]

“I sow to the four winds” is an interactive installation that reacts to breath. I like the simplicity of this project but at the same time, it is very powerful.
It requires the elementary process of breath bringing to life the virtual dandelion.  In order to experience the process one must breathe on the screen and [...]

Digital and Video Art_Florence de MEREDIEU

I have used a botanists trerm to describe the rhizome…is a horizontal stem of a plant that is usually found underground, often sending out roots and shoots from its nodes.

Nam June Paik_Video Works 1963-88

The most important elements are the intergration of spectator and performer into a physical and psychological whole; creating an awareness of the passage of time; and the incorporation of reality into the work.
“Wulf Herzogenrath”
I went along to check out the digital Artist Nam June Paik exhibition at Korean Cultural Centre.
My first impression of viewing the [...]

Duchamp_Manray_Picabia:The moment Art Changed Forever_Exhibition

In order to do more research about contemporary and conceptual art, I went to see the Duchamp Manray Picabia Exhibition at the Tate Modern. Duchamp has been an inspiration to many of the current digital artists I have been researching.
I am interested to find out who gets to decide what “art” is and also [...]

Art Heals_How Creativity Cures The Soul: Shaun Mcniff

There is a deep desire for human identity to want to explore their inner beings as well as their outer. People want to find more inventive ways to express their subconscious.
Within the context of art therapy McNiff states “The expressive arts therapies allow for the experience of intense emotions within the supportive structure of art.” [...]

Sound sculptures_Ros Bandt

I was interested in the sound installation and the impression it has on its environment. Some of the installations involved interactive part caption. One piece in particular by Graeme Davis required the participant to “play a game” where the outcome had to be thought through by the user in order to gain the optimum experience [...]

John Berger_Ways of seeing

I researched John Bergers “Way of Seeing” to gain a different perspective on viewing text and image. What I took from the book was, the spectator experiences the art through their own perspective in life, for example social or educational background, this then connotes what they see within the image and possible understanding of it.
Teaching [...]

Mark J.P. (2001) The medium of the video game :Wolf The University Press

Wolf states “The video game, with its abstract, minimalist graphics elements, represented a new use for television and video; its experiential elements-the real-time interactions with an on-screen image-allowed players to fell as if they were communicating with a machine the responded instantly to there reactions.”

A Clarke and G Mitchell (2007) Video games and Art Intellect Books

Brett Martin has written a chapter dictated to “Should Videogames is viewed as Art? And describes the current debate that surrounds interactive art to its predecessors in other mediums such as photography and the adverse reaction it had to struggle against in order to accepted as an art form.
“The art world argued that photography required [...]

The Architecture Co -Laboratory: Game Set and Match

The New Art of Gaming, or What Gaming can learn from Installation Art:
Annet Dekker p116
I want to investigate the connection art has with the games environment. And this quote by Annet Dekker in regards to the art installations and the immersive qualities…
“Where in a game world the player needs a lot of concentration to get [...]

Will Computer games Ever Be A Legitimate Art Form? Ernest W. Adams (p254

Adams begins with the question “Will Computer games Ever Be A Legitimate Art Form?” Explaining the ideas surrounding traditional art mediums, where artist’s merits were based on the skills to replicate real life. Times have now changed and self expression is a key component in create a piece of artwork. The content of the artwork [...]

Donald A. Norman (2004) Emotional design, 1st Ed,USA: Basic Books

“Moreover, the potential uses of video games extend far beyond the playing of games.” (cited p48)
Norman describes the potential of a video game environment as teaching devices. He describes the skills dedication behind building the knowledge.
He then continues this idea by saying” you attend deeply and seriously for hours,weeks,even months.”
Norman summarises by saying “it’s a [...]

Florence de Meredieu (2005), Digital and Video Art, 1st Ed, Edinburgh: Chambers

Chapter: Interactive environments and Virtual Worlds
Edmond Couchot, Michel Brett and Marie-Helene Tramus,
The Feather, (1988-92) and I sow to the Four Winds (1990)
A reaction provoked installation. Where the artists creates a virtual environment where the participant interacts with it in real time. The visitors use breath to interact with installations, which in [...]

The language of New Media_Lev Manovich

The Illusions:
“Today, everywhere, these machines are being replaced by new, digital illusion generators.”
Manovich talks about building illusion and making the computer animations/simulations are real an s possible. Thus using already existing standards and building upon them. For example with the creation of the desktop interface.
The visual culture of a computer age is cinematographic in its [...]

Total Interaction_Theory and Practice of a new Paradigm for the Design Desiplines:Gerhard M.Buurman

Through viewing a selection of films ” Early Cinema Primitive and Pioneers” generated by BFI.
It was a collection of early cinema and film devices that captured subtle progression of the film using primary sources. I wanted to reflect on this and slowly strip apart the process that the computer goes through to organstrate task driven [...]

Flash to the Core_An Interactive Sketchbook:Joshua Davis

My new bibles arrived! Joshua Davis is one of the digital artists at the forefront of interactivity using flash!
So today, I am going to start becoming more aqanited with the flash interface of cs3.
cont..
I feel that this application has given me the opportunity to explore new roles.
Where my tradiotinal role of Graphic Designer could be [...]

Hamlet on the Holo deck_ The Future of Narrative in Cyberspace by Janet H.Murray

Chapter 3:From Additive to Expressive Form
Eliza comes to life…1966 Joseph Weizenbaum created the first computer based charcter…based on natural lanuage processing…and was based on the idea of theparist.
He use the computer in as a sort of parody of a psychtherparist, but exploits the rigid ness of the conversational dialogue that the patient/therapist participates.
My interpretation [...]

Hamlet on the Holo deck_ The Future of Narrative in Cyberspace by Janet H.Murray

Chapter 2:Harbingers of the Holodeck
The chapter introduces the narrative of the creator being s storyteller…and how alternate routes can direct us on very different paths/meanings…
Murray give various examples of what would it be like if we were faced with other plausible routes that out cautious may take. Or the moral consequences of taking these other [...]