Mark J.P. (2001) The medium of the video game :Wolf The University Press

Wolf states “The video game, with its abstract, minimalist graphics elements, represented a new use for television and video; its experiential elements-the real-time interactions with an on-screen image-allowed players to fell as if they were communicating with a machine the responded instantly to there reactions.”

A Clarke and G Mitchell (2007) Video games and Art Intellect Books

Brett Martin has written a chapter dictated to “Should Videogames is viewed as Art? And describes the current debate that surrounds interactive art to its predecessors in other mediums such as photography and the adverse reaction it had to struggle against in order to accepted as an art form.
“The art world argued that photography required [...]

The Architecture Co -Laboratory: Game Set and Match

The New Art of Gaming, or What Gaming can learn from Installation Art:
Annet Dekker p116
I want to investigate the connection art has with the games environment. And this quote by Annet Dekker in regards to the art installations and the immersive qualities…
“Where in a game world the player needs a lot of concentration to get [...]

Will Computer games Ever Be A Legitimate Art Form? Ernest W. Adams (p254

Adams begins with the question “Will Computer games Ever Be A Legitimate Art Form?” Explaining the ideas surrounding traditional art mediums, where artist’s merits were based on the skills to replicate real life. Times have now changed and self expression is a key component in create a piece of artwork. The content of the artwork [...]

1W14 Collaboration

I am callobrating with Nikos and Tim on a digital idenity project for the house gallery exhibition.
Our project is based on interactivity and facialisation of the digital persona.

Virtual_Mind Mapping

The best method of externalise my ideas are through mind mapping…
Virtual Therapy is a ambiguous label that i have started exploring and through it ideas,i have considered some of the titles and looked at various philosophiers and started creating my proposal on these ideas..

Studies_Digital Breath:Virtual Visual of user and interface

My final project will be focused on the interface where The interactor can participate in visceral involvement through exhaling and projecting this act to the out put device of the computer, which for example will be a microphone.
I have designed and 3d interpretation of this which shows the user interacting with the interface.

Studies_Digital Breath:1

Through researching various artist that have utilised breath within there work, I have based some of my seminal studies on ideas by Giuseppe Penone (Breath 5 1978
Soffio 5) and how he visualised breath “The clay is modelled on the imagined shape of a breath of air, exhaled from the artist’s mouth”
His [...]

Studies_Digital Breath:1_Animi

The Digital Animi, is the first experiment I have created in Flash Mx..
I took the intial graphics that i created and then simplified animimation to digital show the inhaling and exhaling…

1W14 MADA Forum 2min Video

I have based my 2 minute video introduction on the same principles of visauling the breath giving in a form of enclosure (e.g a paper bag) I used a paper bag to enclose my breath , this concet has been used with indivdauls that suffer from panic attacks and helps them [...]

1W14_Flash on the Beach 4th-7th November:David-Williamson

1W13_Flash on the Beach 4th-7th November:Dave-Young

1W13_Flash on the Beach 4th-7th November:Niqui-Merret

1W13_Flash on the Beach_4th-7th November:Rich-shupe

The Artists’ Breath_Piero Manzoni:

I discovered Piero work through researching his conceptualising of breath….
The powerful act of breath being symbolised and then being homed in a red balloon like a beacon on the plinth that monumentally stands erect! Then slowly deteriorates until just the reminisce of the process is left within flaccid piece of silicone.
And then based my 2 [...]

Gabriella Bisetto_Little Breaths

“When I breath out on a cold winters night the shape of my exhaled breath hovers for a fleeting moment in front of me,- an ephemeral, nebulous 3-dimensional cloud of condensation. For a moment I can see my permanent interaction with the environment, and in essence, see myself. As a glassblower the act of blowing [...]

Kanarinka_It takes 154,000 breaths to evacuate Boston

Take a Deep Breath
A symposium at Tate Modern_Starr Auditorium, 15 – 17 November 2007
As my project is surrounding giving breath a form..i have been researching other artists within this context..In this example the artist has created a intense piece of work that is focused on the breath in the context of fear and panic..
She has [...]

Brain ball (2002) by Konrad Tollmar

The appropriation of the games environment, where the designers inverts rules of the game and creates a unique space that has connation to traditional computer games environments but have sensory ways to participate within it.
An example of this games model is Brain ball, 2002 by Konrad Tollmar was created within a games structure where the [...]

Donald A. Norman (2004) Emotional design, 1st Ed,USA: Basic Books

“Moreover, the potential uses of video games extend far beyond the playing of games.” (cited p48)
Norman describes the potential of a video game environment as teaching devices. He describes the skills dedication behind building the knowledge.
He then continues this idea by saying” you attend deeply and seriously for hours,weeks,even months.”
Norman summarises by saying “it’s a [...]

Virtual Living Marie Claire September 2007 p190-193

Get A (New) life
“Second Life is not a game for me – its an extension of myself” p195
The article by Jenny Kleeman, explores the new way to virtually live, Secondlife.
The piece explores living in virtual world where, there are no rules on how you choose to live your life; you can be what you have [...]

Florence de Meredieu (2005), Digital and Video Art, 1st Ed, Edinburgh: Chambers

Chapter: Interactive environments and Virtual Worlds
Edmond Couchot, Michel Brett and Marie-Helene Tramus,
The Feather, (1988-92) and I sow to the Four Winds (1990)
A reaction provoked installation. Where the artists creates a virtual environment where the participant interacts with it in real time. The visitors use breath to interact with installations, which in [...]

COUCHOT Edmond/BRET Michel_ I sow to the Four Winds (1990)

I sow to the Four Winds (1990) “Les Pissenlits” (Dandelions)
by Edmond Couchot and Michel Bret 2005: system presented at the time of the collective exhibition “Natural/Digital” organized in Paris by the festival Arborescence (Association Terre Active), Numeriscausa and the Biche de Bère Gallery. In this interactive work, 9 umbels of dandelion are gently scattered [...]

Secondlife_My new virtual Persona

I have now embarked on my virtual excitence and become a member of the secondlife. I have took the physical form of a female 20 something female with rainbow hair.
My Virtual existence_ A day in the Life of Sharon Dalgliesh (my virtual persona)
Day 1
I am a virtual citizen to the L word Second life; where [...]

Flash on the Beach_4th-7th November:Joshua Davis

Reference_ Jackson Pollok: As the artist’s tools never physically touched the paper as with digital art there is no actual physical tool, but a virtual tool.
Flash to create illustration that cannot create manually…
Lets the animation take own direction/controlling randomness/program /random structure
“Gesture makes way for independent algorithmic systems
Computational design Purist vs. hybrid
The collage of colour intertwined, [...]

Flash on the Beach_4th-7th November:Carla Diana

From Real to Virtual and Back Again
Technology that comforts us …. Virtual objects can have physical behaviour..
One of the projects that incorporated this ethos was a remote control that was created to be tactile and simplified to give the user more time to reflect on the process of using the instrument and then focusing [...]

Flash on the Beach_4th-7th November:Richard Leggett

A look at the technology in 2012

Flash on the Beach_4th-7th November

Craig sawn: craig@carshmedia.com
Craid sann put forward some very interesting ideas, on most creative ways to approach the interface. Flash has given the computer ears and awareness.
His ideologies of the computer and human interactivity were investigate through creation and then reflection. And he
Sann, has spent most of his career adopting a more a playful approach to [...]

scream-o-meter.com :designed by www.crashmedia.org

Through the 3 click hyper linking rule. I have came across a website that utilises the sensory capabilities of participating through a sonic external device.
www.scream-o-meter.com uses the computer microphone to control the sound input and create movement on the interface.
Pros and Cons
Pros: The website achieves a strong participatory interaction as the game requires the interactor [...]

The language of New Media_Lev Manovich

The Illusions:
“Today, everywhere, these machines are being replaced by new, digital illusion generators.”
Manovich talks about building illusion and making the computer animations/simulations are real an s possible. Thus using already existing standards and building upon them. For example with the creation of the desktop interface.
The visual culture of a computer age is cinematographic in its [...]

A question Im asking myself…

A question that I would like to explore is the idea surrounding why we choose to immersion ourselves in a virtual environments and what we gain from it…
‘If a man takes fifty Campbell soup can and puts them on a canvas, it is not the retinal image which concerns us is, what interests us [...]